[CAD] Destruction Derby League: Laps per race
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[Chaos Addicted] Destruction Derby :: [CAD] Destruction Derby League :: League Suggestions & Questions
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[CAD] Destruction Derby League: Laps per race
Just wanted to know, how many laps are we gonna wreck in a session 2 is hell of a short, 20 sounds like rape. so whats ur opinions guys?
bomba- Antal inlägg : 12
Join date : 2009-06-14
Re: [CAD] Destruction Derby League: Laps per race
Well, the number of laps will depend on how long it takes on average for one lap to be completed.bomba wrote:Just wanted to know, how many laps are we gonna wreck in a session 2 is hell of a short, 20 sounds like rape. so whats ur opinions guys?
On shorter tracks like Aston Cadet and Fern Bay Club Reverse, this will mean more laps, but on longer tracks like Blackwood GP this will mean fewer laps.
As an example, here are the number of laps for each race at South City Classic based on an average of 1 minute / lap:
Race 1: 10 laps
Race 2: 15 laps
Race 3: 20 laps
Hopefully this answers your question.
Re: [CAD] Destruction Derby League: Laps per race
will there be forced pitstop?? i know not one suspension that lasts 10 laps on blackwood
fredde- Antal inlägg : 5
Join date : 2009-06-27
Re: [CAD] Destruction Derby League: Laps per race
Pitstops will not be allowed on any track as they ruin DD racing, because someone could get hit and have a wrecked car which they could just go and repair in the pits.fredde wrote:will there be forced pitstop?? i know not one suspension that lasts 10 laps on blackwood
Plus, Blackwood is, on average, 2 minutes / lap, so only the longest race will be 10 laps, meaning that only the last race would have this suspension issue. The test round will be at Blackwood reverse to examine this suspension "problem" along with other factors, such as using full grids.
Re: [CAD] Destruction Derby League: Laps per race
Jon606 wrote:Pitstops will not be allowed on any track as they ruin DD racing, because someone could get hit and have a wrecked car which they could just go and repair in the pits.fredde wrote:will there be forced pitstop?? i know not one suspension that lasts 10 laps on blackwood
Plus, Blackwood is, on average, 2 minutes / lap, so only the longest race will be 10 laps, meaning that only the last race would have this suspension issue. The test round will be at Blackwood reverse to examine this suspension "problem" along with other factors, such as using full grids.
ok, that means telepit wont be allowed either??
fredde- Antal inlägg : 5
Join date : 2009-06-27
Re: [CAD] Destruction Derby League: Laps per race
Yes, it means that as well.fredde wrote:Jon606 wrote:Pitstops will not be allowed on any track as they ruin DD racing, because someone could get hit and have a wrecked car which they could just go and repair in the pits.fredde wrote:will there be forced pitstop?? i know not one suspension that lasts 10 laps on blackwood
Plus, Blackwood is, on average, 2 minutes / lap, so only the longest race will be 10 laps, meaning that only the last race would have this suspension issue. The test round will be at Blackwood reverse to examine this suspension "problem" along with other factors, such as using full grids.
ok, that means telepit wont be allowed either??
Re: [CAD] Destruction Derby League: Laps per race
It's going to be murder. I can make my suspension last maybe three laps maximum on blackwood.. it could be more if it wasn't a race and there was time to relax, but I'm betting that that isn't the case here. apart from some kind of unspoken agreement by the drivers. ten laps on blackwood would be an endurance race more than DD, heh.
magnanimous- Antal inlägg : 21
Join date : 2009-07-03
Re: [CAD] Destruction Derby League: Laps per race
Yeah, 10 laps does sound like an enduro on Blackwoodmagnanimous wrote:It's going to be murder. I can make my suspension last maybe three laps maximum on blackwood.. it could be more if it wasn't a race and there was time to relax, but I'm betting that that isn't the case here. apart from some kind of unspoken agreement by the drivers. ten laps on blackwood would be an endurance race more than DD, heh.
Oh, and if people are wondering why there are three races per round, then this is because it is a much better option than having one really long race as a lot of people would probably get bored by a 20 lap race in this league, and it's also better than having 10 short races as this would make it hard for us admins to sort all the results and that out from it.
Re: [CAD] Destruction Derby League: Laps per race
Jon606 wrote:Yeah, 10 laps does sound like an enduro on Blackwoodmagnanimous wrote:It's going to be murder. I can make my suspension last maybe three laps maximum on blackwood.. it could be more if it wasn't a race and there was time to relax, but I'm betting that that isn't the case here. apart from some kind of unspoken agreement by the drivers. ten laps on blackwood would be an endurance race more than DD, heh.
Oh, and if people are wondering why there are three races per round, then this is because it is a much better option than having one really long race as a lot of people would probably get bored by a 20 lap race in this league, and it's also better than having 10 short races as this would make it hard for us admins to sort all the results and that out from it.
I know, do Enduro League too.
Henqqa- Antal inlägg : 6
Join date : 2009-06-23
Re: [CAD] Destruction Derby League: Laps per race
Not so sure about that yet; let's get this DD league out of the way first.Henqqa wrote:I know, do Enduro League too.
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[Chaos Addicted] Destruction Derby :: [CAD] Destruction Derby League :: League Suggestions & Questions
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